Tag Archive for 'opposing front'

Company of Heroes : Opposing Front 2.300 patch released!

Relic has released version 2.300 patch for the World War II based real time strategy game, Company of Heroes: Opposing Front.

This patch has tonnes of bug fixes and balances as well as some improvements to the online gameplay. This patch updates version 2.202 to 2.300. You will need to get the 2.202 patch if you do not have.

Continue reading ‘Company of Heroes : Opposing Front 2.300 patch released!’

Company of Heroes : Opposing Fronts 2.201 patch released.

Relic has released a new patch for Company of Heroes : Opposing Front. The latest patch, version 2.201, features map tweaks, performance improvement and tons of bug fixes.

General

- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original
CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the
atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an
NIS.
- The screen no longer remains black if you save the game during a black screen
transition.
- Fixed a number of incorrect speech triggers.

Campaign

- Fixed the ending of OMG M07 so that the final mission speech does not play
twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers
arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at
the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards
to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular
house.
- Fixed a keyless text reference when the player selects the neutral Goliaths
in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an
outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when
destroyed.
- Map changes to Normandy M09.

Gameplay

- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable
them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder
III armour type. BAR will do more damage when it penetrates the armour of the
Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received
accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to
Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp
per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to
75munitions.
- British 17 pounder AT gun has its range increased marginally to account for
the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii
tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased
marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at
Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms
fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep
per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer
Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build
times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from
30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed
modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from
25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to
32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to
150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8
to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in
light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now
instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points
for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for
vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to
240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in
heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive
Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from
220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified.
Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2
to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to
200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy
increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US
Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to
25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light
vehicles.
Rounds Will have a greater chance of penetrating Armour of vehicles like M24
Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed
infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the
construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced
in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to
125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to
.65.

Data Bug Fixes

- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection.
Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a
short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank
Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will
not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by
non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to
some enemy and allied troops.
- Fixed a bug where Heroic Charge ‘fatigue’ modifiers were not being applied
after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a
halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit
that died before the V1 arrived. V1s should only target position, not entity.

Map Changes

- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed
in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of
the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the
map.
- Linden - some points and victory points moved slightly to create better
balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.

You can download the patch from FileFront. The patch is an incremental patch, patching version 2.1.0.3 to 2.2.0.1. The file is 113 MB.