
It is good to see that Blizzard actually knows what their customers need. The monthly subscription is worth to pay when new contents and features keep coming up.
The lack of voice communication has been an issue to gamers since the launch of the game. Typing messages while instancing is a hassle, it will become worse if you are in a raid of 10 or 25 men. You will see the screen flooding with words. So gamers resort to finding alternatives, such as Ventrilo, for guild raids.
Blizzard has announced that there will be a voice communication soon. No more Skype and Ventrilo needed. The upcoming voice system will mute the gameplay sound and music while you hear the voice messages.
Blizzard will implement the guild bank also, so you can cut down on having alternate characters level 1 characters as your bank.
Last but not least, Blizzard is opening up a new 10 man raid instance in Ghostland, the home of the blood elves. There is no attunement or keyed needed. This is to allow gamers on tight schedules to play raids more often. The new raid instance is Zul’Aman. Read on for more information on the new raid.
The big news is the new Zul’Aman area, an outdoor dungeon in the mid-level Ghostlands area near the blood elves’ homeland. The dungeon is inhabited by the forest trolls who first made their debut in Blizzard’s real-time strategy game Warcraft II. (”Trolls love the outdoors,” explains vice president of game design Rob Pardo.) The vast outdoor zone consists of ruined stone temples that reflect the trolls’ shamanic beliefs growing through thick forests of trees. According to the story that Blizzard has penned for the area, Zul’Aman is the home of the troll warriors led by Zul’jin (a character from Warcraft II) and has become a stronghold from which the trolls have begun attacking the blood elves, thanks to a newfound power that a troll witch doctor has discovered. Apparently, this powerful troll spiritualist has somehow managed to steal away the essences of four troll animal gods and confer them to four mighty troll warriors. These avatars act as the early “boss” encounters for the dungeon.
Zul’Aman is a smaller raid dungeon that’s better suited for 10-character parties than the full-on 25-character raids that some of the game’s larger dungeons demand. Because the dungeon will not require any keys or attunements to enter, the dungeon seems intended to be more accessible to players on tight schedules. Much of the layout will call for methodical clearing of troll enemies who may call for help by beating on nearby war drums, which summon additional troll warriors to fight. Each of the four avatars, which have respectively been infused with the spirits of a bear god, a dragonhawk god, a lynx god, and finally, a god of evil, may also summon help, as well as assume different forms over the course of battle. Once players have defeated each avatar, they’ll eventually take on the witch doctor that started the whole mess and finally do battle with Zul’Jin himself. The final troll boss will not only be a powerful foe; he’ll also be able to draw upon the ghostly spirits of each of the four liberated animal gods and change his own shape to assume their powers.
In addition to offering challenging encounters against these mighty foes, Zul’Aman is apparently intended to encourage players to tackle it repeatedly to master its content. There will be several characters hanging around just outside the dungeon to give out quests that take place within the dungeon, including hunting for treasure and liberating four different hostages who have been taken captive by the armies of each of the four avatars. The rescue missions will apparently be timed and will yield better rewards if completed early.
The above extracts is quoted from Gamespot.
It seems like the new raid will be fun and exciting for gamers who have not take on Karazhan due to time constraint. I guess busy people can just “LFG Zul’Aman” soon.
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