Archive for the 'Company of Heroes' Category

Company of Heroes : Opposing Front 2.300 patch released!

Relic has released version 2.300 patch for the World War II based real time strategy game, Company of Heroes: Opposing Front.

This patch has tonnes of bug fixes and balances as well as some improvements to the online gameplay. This patch updates version 2.202 to 2.300. You will need to get the 2.202 patch if you do not have.

Continue reading ‘Company of Heroes : Opposing Front 2.300 patch released!’

Company of Heroes : Opposing Fronts 2.201 patch released.

Relic has released a new patch for Company of Heroes : Opposing Front. The latest patch, version 2.201, features map tweaks, performance improvement and tons of bug fixes.

General

- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original
CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the
atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an
NIS.
- The screen no longer remains black if you save the game during a black screen
transition.
- Fixed a number of incorrect speech triggers.

Campaign

- Fixed the ending of OMG M07 so that the final mission speech does not play
twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers
arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at
the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards
to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular
house.
- Fixed a keyless text reference when the player selects the neutral Goliaths
in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an
outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when
destroyed.
- Map changes to Normandy M09.

Gameplay

- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable
them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder
III armour type. BAR will do more damage when it penetrates the armour of the
Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received
accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to
Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp
per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to
75munitions.
- British 17 pounder AT gun has its range increased marginally to account for
the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii
tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased
marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at
Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms
fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep
per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer
Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build
times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from
30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed
modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from
25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to
32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to
150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8
to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in
light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now
instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points
for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for
vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to
240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in
heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive
Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from
220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified.
Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2
to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to
200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy
increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US
Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to
25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light
vehicles.
Rounds Will have a greater chance of penetrating Armour of vehicles like M24
Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed
infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the
construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced
in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to
125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to
.65.

Data Bug Fixes

- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection.
Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a
short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank
Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will
not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by
non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to
some enemy and allied troops.
- Fixed a bug where Heroic Charge ‘fatigue’ modifiers were not being applied
after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a
halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit
that died before the V1 arrived. V1s should only target position, not entity.

Map Changes

- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed
in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of
the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the
map.
- Linden - some points and victory points moved slightly to create better
balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.

You can download the patch from FileFront. The patch is an incremental patch, patching version 2.1.0.3 to 2.2.0.1. The file is 113 MB.

Company of Heroes 1.71 patch released.

Relic has released 1.71 patch for the best RTS game ever since Warcraft III.

General Fixes and Features
- Warning on option screen for excessive memory usage
- Crash fix on entity spawn (occurs with several mods)
- Various other crash fixes.
- Various memory leak fixes.
- Window maximize button switches windowed mode back to full screen.
- D3D10 sky shader fixed.
- D3D10 stippled scarring fix.
- Better colour for HTML news links.

Gameplay
- Allied War Machine has had its duration reduced to 25 seconds, cost increased
to 250 munitions and cool down increased to 150 seconds.

You can download the incremental patch (1.70 to 1.71) here.

Latest Game Patches

Since I have not updated some game patches for a period of time, I will compile this list of patches.

Need For Speed Carbon v1.4 patch
This patch fixes crashes issues when the version 1.3 runs on Windows Vista.

Command and Conquer 3 : Tiberium Wars v1.05 patch
This patch makes major changes to the units balance, exploits and bug fixes.

Company of Heroes 1.61 to 1.70 patch
This patch enable DX10 (DirectX 10) support for the game, experience the details if you have GeForce 8000 series or Radeon X2000 series.

Battlefield 2 v1.41 patch
This patch fixes a server-crash bug.

Currently these are the 4, more updates to come. Stay tune.

Company of Heroes 1.5 patch released

This latest patch to the Game of the Year, Company of Heroes, need the version 1.40 patch to work. So make sure you download the version 1.40 patch before applying this incremental patch.

This new patch features 2 new maps and a number of balances and tweaks to enhance your commanding experience of your troops and forces in CoH.

Here is the change log for this new patch. 

New Maps
2p_Beaux Lowlands
4p_Lyon

General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby
game list.
- Messages regarding game connection attempts are logged to the chat window for
all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an “X” for ping in the
lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes
the game.

Sound
- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.

Gameplay
Sherman Calliope:
- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage
ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase
rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has
been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10
significantly reduced.
M8 Armored Car:
- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the
M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma)
have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from
74.6%
Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck)
are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light
Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended.
While there is still a chance to directly hit and kill targets like snipers, -
Panzerfausts are now more likely to cause splash damage rather than kill
infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR
Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a
Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy
cover.
Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as
the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now
have the appropriate target type while building; now like all other buildings
they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers –
this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman’s on registered
“Misses” – they will now behave like all other tanks and those hits will be
registered as a non-penetrated “deflection”.
- Sherman smoke launcher recharge rate was less than the duration of the
ability, now set to 45 seconds
Axis Officer:
- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
- Axis ‘Leutnant’ Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to
Sniper Shots
- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective
against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent
pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their
first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle
Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly
reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is
intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light
Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary
Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to
match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35
munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of
War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near
misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light,
heavy, bunker, and garrison cover types.
- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel
charges (the crew manning them is not).
- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

You can download the patch from the following locations

FileFront
Fileplanet

Company of Heroes v1.40 released

Relic has released version 1.40 patch for Company of Heroes. This patch is expected to release soon after 1.30 patch in order to fix a tank trap bug for version 1.30.

Below is the changelog for version 1.40.

General Fixes

* Both Ranked and Custom games now support random starting locations.
* The in-game server status URL now points to http://www.relicrank.com
* Fixed a bug pertaining to unranked matches counting as Ranked matches.
* New performance and lag indicators have been added to the Online UI.
* A new loading screen has been added which incorporates player names, ranks and loading bars.

Gameplay

* Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
* Light and Medium Vehicles can no longer crush Axis Tank Traps.
* Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88’s health.
* Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons.
* Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
* Allied and Axis Snipers can once again kill each other with single registered hits.
* Improved Sherman Crocodile damage against infantry units not in cover

You can download the patch from the following website.

Incremental Update (1.30 to 1.40)
FileFront

Incremental Update (1.20 to 1.40)
Fileplanet 

Full Patch
Fileplanet
Filefront