Relic has released a new patch for Company of Heroes : Opposing Front. The latest patch, version 2.201, features map tweaks, performance improvement and tons of bug fixes.
General
- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original
CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the
atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an
NIS.
- The screen no longer remains black if you save the game during a black screen
transition.
- Fixed a number of incorrect speech triggers.
Campaign
- Fixed the ending of OMG M07 so that the final mission speech does not play
twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers
arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at
the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards
to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular
house.
- Fixed a keyless text reference when the player selects the neutral Goliaths
in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an
outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when
destroyed.
- Map changes to Normandy M09.
Gameplay
- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable
them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder
III armour type. BAR will do more damage when it penetrates the armour of the
Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received
accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to
Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp
per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to
75munitions.
- British 17 pounder AT gun has its range increased marginally to account for
the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii
tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased
marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at
Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms
fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep
per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer
Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build
times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from
30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed
modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from
25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to
32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to
150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8
to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in
light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now
instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points
for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for
vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to
240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in
heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive
Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from
220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified.
Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2
to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to
200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy
increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US
Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to
25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light
vehicles.
Rounds Will have a greater chance of penetrating Armour of vehicles like M24
Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed
infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the
construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced
in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to
125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier
(British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to
.65.
Data Bug Fixes
- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection.
Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a
short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank
Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will
not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by
non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to
some enemy and allied troops.
- Fixed a bug where Heroic Charge ‘fatigue’ modifiers were not being applied
after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a
halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit
that died before the V1 arrived. V1s should only target position, not entity.
Map Changes
- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed
in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of
the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the
map.
- Linden - some points and victory points moved slightly to create better
balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.
You can download the patch from FileFront. The patch is an incremental patch, patching version 2.1.0.3 to 2.2.0.1. The file is 113 MB.